stellaris shield hardening. Zro is also used for Psionic Shields - effectively T7 shielding. stellaris shield hardening

 
 Zro is also used for Psionic Shields - effectively T7 shieldingstellaris shield hardening However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems

Does this mean I don't need any armor at all?Stellaris. 25) gets tanked instead (meaning. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. 5x divider on shields. It averages at 850. 25 days. This mod adds base hardening to shields and armor,. PvP is where the fleet composition you use matters a lot more I think. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Increased the base damage of Flak PD. It is developed by Paradox Development Studio and published by Paradox Interactive. Shield hardeners are a new defensive technology in the upcoming 3. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. I. Shield hardeners are a new defensive technology in the upcoming 3. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. 3. There. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. R5: Just got out of a battle and none of my ships shields are regenerating. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That's some. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Usually done by science ships. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 75 to armor and 6. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Hello, i wonder what "+% armor penetration" realy does. Related Topics. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. For Psionics, the main benefit would be the Psychic trait. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. You can send your ships to vassal ports if you. Stellaris. Rogue Agent. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. That'll teach 'em. 2x Crystal plating (hull HP booster) - 550 HP. Stellaris 2. Ironically, there is an advanced armor option known as Dragonscale Armor. -100% doubles your shields. Yeah, you kinda need this. hardening * total. Maybe they won't attack next time. Reply MrCookie2099 Metalheads • Additional comment actions. Similar argument applies to, e. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Losing 100 Ar or 125 Sh to get 65 Hull. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. 1x regenerative hull tissue. Stellaris: First Contact or Stellaris: Great Filters. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. So yes they do deal double damage to corvettes. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. About this site. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Baby's First Stellaris Ships (3. I was able to see that they now have 50% shield hardening (which makes sense to me. And will probably not have a 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But only occurs during combat if you have shield capacitors installed. So if that's what your enemies are running they're worth it, and if not, they're. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. In addition, while most M weapons are 2x and L 4x the damage. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. It should say what event you got. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. So in average the same amount of shield or armor will least half as much time as the hull. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. g. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. 0. Jump to latest Follow Reply. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Patch 19-03-2023. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. My enemy has mountains of torpedoes (no neutron launchers). But the opposite will be better in all other situations, and there are more of those than pulsars. Making your own ships with good designs it's a big difference. 7% shields/day, or 250 out of 35834. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Oct 14,. If you go into a system with shield negation, you average them out for the value of your shield. . I think that crisis, FE, AE, leviathans should have hardening. Be prepared to make your moves once the Khanate fails…. 6 update. Description. 6 shield regen, 15% shield hardening. Hello! I used to be pretty hardcore into this game. Patch 3. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. E. The great khan event is brutal. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. . 1 Answer. E. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. Time to load it up with armor and plasma! 12. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". The other version is "%chance to reduce any damage from penetrating at all" but I don't. Their battle ships regen something like 14k shield per day. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Increased the range of Energy Siphons. Never had the Great Khan unite the galaxy before. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It means it ignores shield and does damage. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Stellaris 3. There are also orbital farms in starbases and trade. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Rulers get more influence and ethics attraction. Remember the khan still gets a free death in battle, but will eventually die of old age. Stellaris: Shield Hardeners - You must use them. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Legacy Wikis. The downside if that they use power and missiles/torpedo bypass them entirely. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 3. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. The Stellaris 3. It's a. . Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 1 jump drive range to ships in the system. Megacannon is 40% more DPS and 1. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. There are 5 outcomes as far as I know. Montu just released a defensive component tier list if you want a more indepth explanation. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Ironically, there is an advanced armor option known as Dragonscale Armor. . Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. There are three types of modifiers. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Armor hardened seems interesting due to the large amount of hp it gives but. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. No other tech is nearly as rare. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Shield nullification. Stellaris Wiki Active Wikis. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Nearly all "special" AI empires build anti Shield. 6x Crystal plating - 1650 HP. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Stellaris. View this video if you w. Mining lasers are now classified as Brawling weapons. Added new. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. There are few weapons in the galaxy that can penetrate the hulls. Stellaris Wiki Active Wikis. -100% doubles your shields. The new shield hardening tech uses Zro, so now it's available to machines as well. is it worth it do you think?From wiki. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. . 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Go to Stellaris r/Stellaris. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Thank You! I thought it was a. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Armor/shield hardening is a counter for weapons that bypass that defense. Faster than light travel. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Living Metal and Zro are kinda weird resources because they have very few uses. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. The Dragon. The Stellaris 3. But the opposite will be better in all other situations, and there are more of those than pulsars. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. . +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. And Unbidden anchors now give their ships shield hardening and boost shield regen. I've had trouble figuring this out exactly, but this is what it looks like. 6 beta for Extra Ship Components:. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. 9 that merges the various incompatible game rules and scripted triggers added by mods. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Yes it's worth it. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Adds a new unique system containing a Shrouded. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. . 1 shield regen, 15% shield hardening. On a corvette with 2 armor. Meaning you can get 100% hardening on a large ship, pretty easily. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris Wiki Active Wikis. Are extremely powerful vs AI. Their faces are melting so lovely and the screams music to my ears. Stellaris. 6 is now available on PC. This is useful if you've already. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. 5 and armor takes 2. Stellaris Wiki Active Wikis. Tactics Forever, before the dev put it on Steam and then gave up on it. It's a bit slower than shield reg, but your fleet starts each battle at full health. Can't terraform Mars then. Attack the ship with a shield penetration weapon 3. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. One living metal, and one for the shield, and later with 2 shield. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. It has 3000 Hull, 45000 Shields. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. - Slighly reduced the number of mineral and energy space deposits. armor an shield hardening definitely help ship survival vs missiles and disruptors. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. In this video I. Observe the full damage going through shield. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. 100% is ideal value - as it would protect you from penalties from hull damage. EulersApprentice • 1 yr. 5 x 1. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. M: +315 shield HP (505 with AP), 4. You can get some hardening on day 1 from Admiral traits. X branch. 8. 6 beta for Extra Ship Components:. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 0 unless otherwise noted. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 00, but energy torps have their shield_damage modifier at 0. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. I believe one of the fallen empires are very into disruptors. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). There is no such thing as a "barrier" in the game. Strictly speaking, I haven't found a lot of use for. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. I've had trouble figuring this out exactly, but this is what it looks like. Just use a balanced approach when it comes to shields and armour. . Generals are meh. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Shield nullification Starbase. 6 “Orion” update includes many changes to combat. Shield nullification. As accidental fly into a pulsar system means if you have the other way you get wrecked. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. I've had trouble figuring this out exactly, but this is what it looks like. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . mult modifiers increase or decrease the amount of a resource or attribute by a percentage. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. I prefer armor Regen and have a slight armor favoritism. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Legacy Wikis. more of the planet states, and info on the ships. A new Stellaris update 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Negative shield negation adds to your shield value after all other calculations. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 143 4. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Ograe • 5 yr. There's no reason for these things to be mutually exclusive they're not op. Content is available under Attribution-ShareAlike 3. So which one is best based on your experience with the game so far. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. 6 ORION: Leader Balancing. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. +10% evasion (and 20% sublight speed). It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). except corvettes since they only have 3 slots, they use 2 armor 1 shield. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. my shield nullification surprise. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. 10. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. Stellaris ship design is certainly more interesting than it was pre-3. A quick search reveals that shield hardening apparently stacks. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. . They can die fairly quickly to various things, yes. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. The shield hardening is just a minor problem, I will test it later though. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Mining lasers are now classified as Brawling weapons. Members Online Stellaris Dev Diary #322 - 3. Well, this is that. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Sep 13, 2020 766 932. E. Small ships can't do it no matter how much you try. . Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 34. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. +25% Shield Regen +3% Shield Hardening; Missiles. 8. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Autocannons are extremely short range. MuffinFIN • 5 yr. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Using 3 on either shield, armor, or mixed made it easier for them. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Legacy Wikis. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields).